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LIGHT-ROM 1 (Amiga Library Services)(1994).iso
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1701d
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ncc1701d.txt
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1994-10-19
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6KB
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130 lines
*** Carmen Rizzolo proudly presents ***
My interpretation of...
The USS Enterprise 1701 D
A really, really big object for Imagine 2.0
December 9th, 1992
-- INTRODUCTION -----------------------------------------------------
Hi.
-- ABOUT THE OBJECT -------------------------------------------------
Well! After weeks and weeks of hard labour, slicing and disk
access, it's finally done! I'm releasing this object into the
PUBLIC DOMAIN with no strings attatched. I claim no rights or
responsibilities to this object. That means, it's yours to do with
as you please.
It's not COMPLETELY accurate. But it's darn close. The part
that I like the least is the neck. It gave me the most headaches.
The front of the neck does not fan out into the bottom of the saucer
correctly. Unless this section is very well lit, it's pretty hard to
notice. I know this is a real lame excuse, but of course, you're
welcome to try to improve on it if you want to. :)
* The object is about 1.65 megabytes in size. Easily twice as
large as any object I have done in the past. And very likely more
than twice as complex.
* I made over four megabytes in scrap objects (Pieces and parts,
crucial for creation. I'm not talking about the left-overs of
slicing) in the process of creating the object.
* There are probably close to 5 hundred windows.
* There are 146 individual parts that make up the Enterprise ship.
* This object -DOES NOT- use -ANY- IFF images for brush mapping.
This uses a great deal less ram, and makes setup time for the end
user a great deal easier. Could you imagine sifting through nearly
150 objects, looking for parts with brush pathnames to fix??
* The Enterprise object -DOES- use textures, however.. It looks
for it's textures in a drawer named "Textures" inside the drawer or
disk that your Imagine program is in. It uses only the textures that
come with Imagine 2.0, so everyone with Imagine 2.0 with it properly
installed should have no problems here.
* This object -DOES- rely heavily on Imagine 2.0's "phong dam"
feature, and will most likely look terrible if rendered in Imagine
1.1 or if converted to another object format.
* Unless you've got the patience of a tree (or a 68040), DON'T
RENDER IN RAY TRACE MODE!!! There are many thousands of tiny, tiny
faces in this object. Inside a global world size large enough to
give it room to fly in, your rendering would be slowed down to a
crawl. Walking from one end of the galaxy to the center would be
more productive.
* The Saucer section does not seperate. Sorry.
-- ADDING TEXTURES TO THE OBJECT ------------------------------------
If you load the object into an editor, you'll probably notice it
is structured in a very odd way. Fear not, there is a method to my
maddness. There are THREE axis you should know about. The main
axis, called "NCC1701D" is the parent object of the entire group.
The "NCC1701D" axis is the parent of two other axis. One is located
above the ship, and the other is located below. Each have dozens and
dozens of yellow lines spouting from them. Here's the deal: All of
the solid grey bulk of the ship is a child of the upper axis (Named:
"GREY"), and all the other parts (Lights, engines, phaser arrays,
etc.) are grouped to the lower axis (Named:"OTHERS"). This grouping
method serves a utilitarian purpose. Explained in the next
paragraph:
If you want to add a texture to all of the grey area of the ship,
normally this would be very difficult. You would have to select each
grey object, and add the desired texture. Instead, enter PICK
OBJECTS mode, and click on the upper-most axis of the group. It's
called "GREY" if you want to get it via a requestor. Enter GREY's
attributes, and add the desired texture. Be sure to activate the
APPLY TO CHILDREN button, and your texture will alter only the grey
surface of the ship. Amazing, isn't it? I thought so. If one owns
a texture package called ESSENCE (By Apex Software), you can use a
texture called SOLID, and instantly change the colour, reflectivity
or filter values of the entire grey bulk of the ship.
-- ANIMATING THIS OBJECT --------------------------------------------
If you want to animate this object, read the Imagine Organizer that
is included in this archive. Then you will know what to do with
the object called "NCC-1701-D.fake" (Also included in this archive).
The .fake object included in this archive, if you should decide to
use it, includes the following details:
* Photon Torpedo
* Upper and Lower phaser arrays of the saucer section
* Boxed-in areas of the left and right nacelles, and the main
body of the ship.
Of course, you're welcome to add to or take away details of the
.fake object as you require.
-- ENJOY! -----------------------------------------------------------
Have fun exploring the final frontier! If you have any questions
for me, you can reach me at (619) 573-0285. I do do this stuff for
a living (not spaceships, but 3D graphics for video), if you need
to get some nifty graphics done.
Special thanks go out to Brad Pennock for his encouragement,
and to Marlin Schwanke for his critical eye. :) Even more special
thanks to the late Gene Roddenberry and to Paramount Pictures
(Pleez don't sue! I'm not the first to do this!) for their
incredible accomplishments.
Greetings to David Ebner, Robert Van Buren, Noam Ben Ami, Rinaldo
Petterino, Steve Crippen, and to the rest of the klan in the
FidoNet's Amiga_Video echo (Where I can also be reached).